4/29/2023 0 Comments Magus spell listbookEach turn consisted of you reading the world state information from stdin and outputting your action to stdout. Like all other codingame contests, the game was turn-based. □ Preambleįor the contest, you played a game of Quidditch and controlled 2 wizards to score points using a Snaffle (Snitch + Quaffle). If you just want to look at my statistics for this contest, you can just scroll to the bottom but, then you would miss seeing all the things I did wrong. This time around, it was a game of Quidditch from the Harry Potter world and was named Fantastic Bits after the Fantastic Beasts and Where To Find Them I think thast the features in this book are much less unbalancing than some of the items in the earlier Sword and Fist.Every couple of weeks, there is a contest hosted by the folks at. There is even a Prestige Class for the robed grey-beard with the staff and pointy hat, if you want it.For those that want to stay close to the norm, there is very good advice on School Specialization, The Care and Upkeep of Familiars, and other developmental aspects for character building through low, middle, and higher levels.On the negative, there is some overlap with a few spells, feats and such also found in the Forgotten Realms book, but that's about all I could find wrong with it.Aslo, it seems that with this release Wizards is getting a better handle on game balance. From sorcerers slowly transforming to display aspects of their draconic heritage to wizards gaining power through grafts of fiend-flesh, there are odd, interesting varieties available. This book keeps it going with more metamagic feats, several very interesting Prestige Classes, and a few helpful spells. Oriental Adventures' Wu Jen.With the 3rd edition, there is more variety in wizardry. Variation rarely went farther than the occasional wild mage from the 2nd Ed. Not to say that many clever players didn't find a way- but that creativity was always an uphill battle. That's part of the problem- the previous versions of the Dungeons and Dragons game did little to help players deviate from that archetype. This is a talent on WOTC's part, not a flaw.In conclusion, this is an excelent book that any D & D player should consider buying (perhaps waiting until it's on sale).Įveryone knows the archetype- The bearded wizard, dressed in flowing robes and carrying a staff, possibly with a pointy hat on his head. "They are not so much to be thought of as to inspire thought." Many DM's may say "this class is okay, but I can come up with a better one"-and then do so. Even if an individual class doesn't impress you, it will make you think. However, I'll say one thing about the D & D prestige classes. Beyond abilities, they allow characters to have whole new goals, outlooks, even cultures.-Some prestige classes are better than others (the blood magus is overpowered while the candle caster is underpowered, IMHO). They really allow characters to be customized. some are cool, some formulaic (Gee, there's a level 1 fire spell, let's add a level 1 ice spell).-The best part, by far, is the section on Prestige classes. there's also an EXCELLENT explanation of item-creating.-The new spells vary. Some are redundant, but most do fill much-needed niches (for example, augmented summoning and greater spell focus).-the magic items are fairly well thought out. There are many pluses-the new feats are for the most part unique and interesting. This does have its plus sides though.HAving said all that, this book is EXCELLENT. I sound old-fashioned, but some things should be a bit unique. Now, with energy substitution and "acid ball", there is much less uniquness. No longer is there the exotic, unique flair of a fireball. However, the beastchasers, wayfarers, and broken wands are given very little detail (which could have been VERY intriguing).-The spells themselves and even some feats reduce things to statistics. The arcane order is given huge detail and has a reflecting prestige class. (In my opinion this is unnecessary, but that's a personal preference). For example, The Hallow (a sample mages' domain) is given huge detail. I'll review the cons first, then the pros.-There are wildly varying detail levels on what could have been very cool. I must say that I find this book to be VERY useful.
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